help spawnitem), or by itself for a list of all commands.Īrguments are typed without brackets, and with quotation marks around multi-word inputs.Įxamples: handcuffs and "handheld sonar" CheatĬan only be executed from the Submarine Editor.Įnables cheat commands and disables Steam achievements during this play session. Enter help before a command for help with a specific command (i.e. In-game help with commands can be accessed with the help command. then press to cycle between "Welding Tool" and "Welding Fuel" Press to autofill and cycle through identifiers.This is only required for cheat commands, marked with a green checkmark in the table below.Enter enablecheats to enable cheats and disable achievements for the game session. Press to toggle the console (for Mac, press File:Key Dark.png and ).Abandon any crew member who attempts to leave the submarine during your encounter with the Endworm, for they will not live long enough to regret their actions. Leaving the submarine at any point for any reason is considered madness. The numbers vary depending on how close the severed chunk was to the head, with chunks further away dealing less total damage. Alternatively, the player can utilise the Chaingun to target the armor plates specifically, as the high quantity of rounds fired combined with the length of the Endworm allows the player to efficiently destroy them.Ĭutting the Endworm's tail can do as much damage as 6,000 Internal Damage and 8,000 Bleeding, or as little as 500 Internal Damage and 500 Bleeding. Using Piercing Ammunition fired from the Coilgun against the armored plates is equally as effective, as this ammo type is specifically designed to destroy armor. Nuclear Shells are often especially effective for this purpose, as their significant explosion radius strips away a large amount of armor and increases the chance that a vulnerable section will be destroyed. The closer to the head the tail chunk is, the lower the chance that chunk will be severed. These sections can then be severed using attacks that deal 200 damage or more, however the probability of this depends on how far away the tail chunk was from the head. The Endworm's armored plates can be destroyed, leaving the flesh beneath exposed. It makes its presence known from afar with its constant roaring and obviously large signature on sonar screens. The Endworm spawns in the Abyss at great depths, or as the target of a Hunting Grounds Missions. The Endworm will then retreat and circle the submarine from afar before attacking again. Said blow will often violently push the submarine, causing subsequent damage from impact with cave walls. Once the Endworm decides to attack the submarine proper, it will quickly beeline towards it from a considerable distance and random angle before delivering a catastrophic blow. The Endworm is extremely aggressive, to the point of mercilessly and rapidly slaughtering any living creature around itself before assaulting the submarine (or unlucky shuttle) itself. Its presence is often preluded by its constant monstrous roaring, which is often visible on a submarine's sonar due to its intensity. It is incredibly fast, aggressive, and durable enough to withstand nuclear ordinance, but still has certain vulnerabilities. The Endworm itself is a colossal behemoth, a serpent-like leviathan covered in an incredibly durable, stone-like armor shell. It is the second largest and most destructive creature in Europa's ocean. The Endworm is a titanic, worm-like creature, named after its ability to "end" the lives of anybody who comes across it. Only 1 of the items marked with an asterisk * may drop at a time Armor Plates (see values in Defense section)
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